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- Solving Nine Men's Morris by Ralph Gasser Provides a history of the game but the rest is a bit dense and challenigng.

- Can You KenKen? by Clare McCarthy, Scholastic Math, 11/2/2009This article presents information on a logic and computation puzzle called KenKen. It explains that KenKen is increasingly becoming popular and it already made its way in newspapers, books and the Internet. KenKen combines the logical aspect of the popular Sudoku game with the exciting challenge of mathematics. Japanese mathematics teacher Tetsuya Miyamoto created KenKen in 2004. In Japanese, KenKen means wisdom squared. It presents several KenKen puzzles to answer.
- Puzzle Man by Linda Buchwald, Scholastic Math, 2/21/2011 (EBSCO)The article provides information on top crossword puzzle editor and Kenken expert, Will Shortz. He is works for The New York Times and has done about 400 puzzle books. He is responsible for introducing the Japanese puzzle Kenken to The New York Times and is gaining popularity. Will Shortz is the only person who has graduated with a degree in enigmatoloty, the study of puzzles.

- Sudoku Math by Ivars Peterson, Math Trek, JUN 2005 (EBSCO)Presents information on the puzzle game sudoku. Goal of the mathematical recreation; Rules of the game.
- Sudoku has met its match: Math By: Dan Vergano, USA Today, MAR 16, 2009 (EBSCO)Computer scientist says he has devised a foolproof strategy.

- How to Solve Sudoku by Robin WilsonCall Number: SORA eBookISBN: 9781904902621Publication Date: 2005Sudoku’s spreading faster than you can count to nine. But these seriously addictive, completely captivating puzzles can get fans a little gridlocked from time to time. They’ll be able to get back in the game with the help of mathematician and bestselling author Robin Wilson--himself a sudoku aficionado. He’s got the solution to unraveling these conundrums, with 52 tried and tested tips and tactics. How to Solve Sudoku takes you through them, one by one, with plenty of examples and practice grids so that you can hone your skills before you move on to the next fiendish brainteaser.
- Taking Sudoku Seriously (Purchase Ebook?) by Jason Rosenhouse; Laura TaalmanCall Number: OverDriveISBN: 9780199756568Publication Date: 2012Venues that publish Sudoku puzzles are quick to assure readers that, the presence of numbers notwithstanding, no mathematics is required to solve them. In so doing they perpetuate a tragic misunderstanding of mathematics, one that equates it with the drudgery of rote arithmetic. Though Sudokupuzzles do not directly involve arithmetic, they are all about mathematics. Taking Sudoku Seriously sets out to correct this error by using Sudoku puzzles as the foundation for an introduction to higher mathematics.The clear thinking and logical reasoning used in solving Sudoku are precisely the tools employed by research mathematicians in their work. Questions a curious person might ask about Sudoku lead naturally to ideas in combinatorics, graph theory and algebra. The mechanics of generating interestingpuzzles force you to confront the difficulties inherent in searching large spaces. This book is the very first of its kind to connect Sudoku puzzles with these key mathematical concepts. As both a math book and a puzzle book, it will change the readers look at both Sudoku and mathematics, servingboth as a gateway to mathematics for Sudoku fans and as an exploration of the intricacies of Sudoku for mathematics buffs.Since mathematics is learned by doing, the book includes a large number of intriguing puzzles, many of them novel variations on Sudoku. This visually stunning and elegantly written book will appeal to anyone with a taste for mathematics. Even better, those who claim they do not like mathematicsmight find that they have simply never encountered the real thing. With high school mathematics as the only prerequisite, this book is accessible to nearly anyone.

- What's In A Game by Lynn Arthur Steen, Science News, 4/1/1978 (EBSCO) Reports that mathematical games can provide insight into mathematical theories. Reason for popularity of the game called Nim created by Harvard University Mathematician Charles Bouton in 1902; Explanation for the connection between game strategies and mathematical theories; Key to the connection between games and numbers; Creation of annihilation games by mathematician Aviezri Fraenkel.
- Nim-7 - University of CambridgeLearn the rules of a basic form of the ancient game of Nim. Watch the video to learn how to play.

- Last Updated: Jun 19, 2024 10:05 AM
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